翻訳と辞書
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・ Person-centered therapy
・ Person-centred planning
・ Person-centred thinking
・ Person-fit analysis
・ Person-McGhee Farm
・ Person-to-person
・ Persona
・ Persona (1966 film)
・ Persona (2008 film)
・ Persona (disambiguation)
・ Persona (EP)
・ Persona (Kangta album)
・ Persona (psychology)
・ Persona (Queen Latifah album)
・ Persona (satellite)
Persona (series)
・ Persona (user experience)
・ Persona 4 Arena
・ Persona 4 Arena Ultimax
・ Persona 5
・ Persona Communications
・ Persona designata
・ Persona honrada se necesita
・ Persona humana
・ Persona non grata
・ Persona Non Grata (2003 film)
・ Persona Non Grata (2015 film)
・ Persona Non Grata (album)
・ Persona...Grata
・ Personae (album)


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Persona (series) : ウィキペディア英語版
Persona (series)

, formerly marketed in Western territories as ''Shin Megami Tensei: Persona'', is a series of role-playing video games developed and primarily published by Atlus. The series is a spin-off from Atlus' ''Megami Tensei'' franchise. The first entry in the series, ''Revelations: Persona'', was released in 1996. Since then, there have been eight further entries (four main entries and four spin-off titles), with another one (''Persona 5'') in development. The series takes its title from the manifested aspects of a character's personality, called "Personas", which are summoned during battles.
The series began as a spin-off based on the high school setting of ''Shin Megami Tensei if...'', which had proved popular in Japan. The series' trademark features include a high school setting, a group of students as the protagonists, a silent protagonist similar to the mainline ''Megami Tensei'' franchise, and combat utilizing Personas. Since the release of ''Persona 3'' in 2006, the series has also used a social simulation function called Social Links, which are directly linked to the gameplay. Central character designs have been done by series co-creator Kazuma Kaneko (''Persona'' and the ''Persona 2'' games) and Shigenori Soejima (''Persona 3'' onwards). The overall theme of the series is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology and archetypes, along with multiple world mythologies and popular literature.
''Persona'' was the first role-playing ''Megami Tensei'' title to be released in the West. Beginning with ''Persona 2: Eternal Punishment'', the localizations have been notably faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known ''Megami Tensei'' spin-off and helping establish Atlus and the ''Megami Tensei'' franchise in the West. Since the release of the first ''Persona'' game, the series has sold six million units worldwide, forming a substantial part of the ''Megami Tensei'' franchise's total sales. Numerous adaptations have been made, including anime television and theatrical series, novelizations, manga and stage plays.
==Titles==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Persona (series)」の詳細全文を読む



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